Reid's Eternal Sword, Farah's Omni Weapon and the six-piece legendary set behind Legendary Arsenal, plus armour, accessories and Gald priorities.
Tales of Eternia Best Weapon and Equipment Guide (Remastered)
The best weapon in Tales of Eternia is Reid's Eternal Sword: 890 slash and 850 thrust on the original equipment tables, Time element, a guaranteed drop from the arena cameo fight against Cless. Farah's ceiling is the Omni Weapon (800 punch / 805 kick, Light) from Maxwell, Meredy's is the Eternia Melody (750, Time) from a Shizel Castle chest, Keele's is the Crystal Rod (740) from Glimmer Spire, and Chat's is the Wonder Bag (780, +8 Luck). Max finds nothing; he buys his guns behind the Craymel Cannon in Shileska HQ, and his Mega Launcher costs 320,000 Gald and rates 955, the highest single Attack figure in any original weapon list.
Every number below is original-release data. No official Remastered source has published a weapon, armour or accessory value, so treat these ratings as original-version figures rather than 2026 measurements.
Official source: Tales of Eternia Remastered on Steam
- Legendary Arsenal is a six-piece set that only Reid can wear.
- Two of those six pieces have no confirmed source in the original tables, and one sits in a dungeon this release unlocks far earlier.
Weapon Types by Character
Every character is locked to their own families, so a best-weapon list has to be built per character rather than per weapon class.
| Character | Weapon families | Top pick (original-release ratings) | Where it comes from |
|---|---|---|---|
| Reid Hershel | Swords, Spears, Axes, Halberds, Daggers, L-Swords | Eternal Sword, 890/850, Time | Cless, 100% chance |
| Farah Oersted | Knuckles only | Omni Weapon, 800/805, Light | Maxwell, 100% chance |
| Keele Zeibel | Rods, Maces | Crystal Rod, 740; Star Mace, 650, Elemental | Glimmer Spire; Beast Ogre, 10% |
| Meredy | Whistles only | Eternia Melody, 750, Time, +5 Intelligence | Shizel Castle, chest |
| Chat | Bags only | Wonder Bag, 780, +8 Luck | Gunner enemy, 4% chance |
| Max | Guns only | Mega Launcher, 955 | 320,000 Gald behind the Craymel Cannon |
Official source: Tales of Eternia Remastered weapon tables (RPGClassics shrine, original release)
Reid's list is the only one with real choice in it, and the choice is element versus raw numbers: the Last Fencer (765/758, +3 Evade, +5 Luck) is the strongest sword with no element attached, which makes it the safe pick when you do not know what is ahead.
The Six-Piece Legendary Set
The Legendary Arsenal achievement names the requirement without naming the items. The six pieces are the Druaga set, all of them Reid equipment, and the achievements and trophies guide tracks it alongside the Collector's Book.
| Piece | Slot | Where it comes from (original-release data) |
|---|---|---|
| Excalibur | Sword, Light, +5 Luck | Ruins of Volt, plot event |
| Blue Shield | Shield, +32 Evade | Not listed in the original tables; a 2006 GameFAQs thread places it on a bonus-dungeon boss |
| Golden Helm | Helm, +5 Evade | Shrine underneath Farlos Sanctuary |
| Golden Armor | Body, 49 Defence, resists Water, Wind, Fire and Light | Glimmer Spire, chest |
| Hyper Gauntlet | Accessory, Attack +10, Accuracy +10 | Source unknown; a PS1 playthrough archive credits it to Regulus in Nereid's Labyrinth |
| Jet Boots | Accessory, faster movement in battle and on foot | Glimmer Spire, chest |
Official source: Tales of Eternia Remastered achievements on Steam
Community documentation of the original release calls the set reward the Ishtar effect: a periodic restore of HP and TP, immunity to status ailments, a small attack and defence lift, and a glow on Reid. No official Remastered page describes any of that, so verify it on your own save.
The official Japanese change list says the dungeon unlocks during a first playthrough when you reach the interior of Shizel Castle; the widely quoted English translation says Balir Castle. Either way it no longer needs a cleared save, which makes the Hyper Gauntlet a first-run target instead of a run-two clean-up.
Official source: Remastered feature and change list (Bandai Namco official site)
That fight is also Reid's best value in the game: Nereid's Labyrinth yields Gungnir (600/999, the highest thrust of his spears), the Gaia Cleaver (999/500, the highest of his axes) and, if the playthrough archive is right, the Hyper Gauntlet. The Glimmer Spire and EX dungeon page maps the chest route for the other two legendary pieces, which share that dungeon with the Crystal Rod and the Beam Shield.
Reid's Sword Ladder
| Weapon | Slash/Thrust | Accuracy | Element | Source | Buy price |
|---|---|---|---|---|---|
| Long Sword | 70/70 | 0 | - | Mintche shop | 300 |
| Shamsel | 260/200 | 0 | - | Barole chest | - |
| Dao Blade | 295/285 | 0 | - | Chambard shop | 4,400 |
| Saw Saber | 355/350 | 5 | - | Imen shop | 8,000 |
| Ogre Sword | 500/470 | 0 | - | Tinnsia shop | 20,000 |
| Voltic Sword | 550/565 | 10 | Volt | Ruins of Volt chest | - |
| Ninja Sword | 740/720 | 10 | - | Hidden underwater spot in Inferia | - |
| Last Fencer | 765/758 | 10 | - | Imen sidequest | - |
| Eternal Sword | 890/850 | 0 | Time | Cless | - |
Spare the Gald on the mid-tier shop swords. Dao Blade at 4,400 and Saw Saber at 8,000 are modest steps over chest finds you can walk to. Reid's other families matter because some enemies take a spear thrust where a slash does nothing special: the Partisan (155/260) and Short Lance (100/220) are cheap shop spears, the Flame Spear (500/780, Fire) sits in a Regulus Knoll chest, and the Trident (240/400, Water) in Mt. Farlos.

Official source: PlayStation-era Tales of Eternia guide book scans, Internet Archive
Armour, Shields and Helms
Armour is more restricted than weapons: the original tables give each character a short list of what they can physically wear, and there is no way around it.
| Character | Can equip |
|---|---|
| Reid | Armour (plate, mail), shields, helms |
| Farah | Cloaks, bracelets, ribbons, mittens |
| Keele | Robes, bracelets, circlets |
| Meredy | Cloaks, bracelets, mittens |
| Max | Robes, helms, bracelets |
| Chat | Cloaks, hats, bracelets, mittens |
Official source: Tales of Eternia Remastered armour tables (RPGClassics shrine, original release)
The best body pieces are Golden Armor (49 Defence, resisting four elements, from a Glimmer Spire chest), Mumbane (42, Shizel Castle), Star Cloak (40) and Spirit Robe (34, resisting all magic). Head and arm slots matter less than the Evade and Intelligence they carry: Captain's Hat is +12 Evade, Holy Circlet is +18 Intelligence, and Chaos Shield (40 Defence) is a 12% drop from a Fire Warrior.
Two honest warnings. The original tables list several head and arm items with negative defence, Golden Helm among them, and nothing explains whether that is a real penalty or a transcription problem in the old data. And Star Cloak, Star Helm, Persha Boots, Blue Shield and Hyper Gauntlet all have their source recorded as unknown, which points at endgame content those tables cover poorly.
Accessories Worth the Slot
Most of the best accessories are boss rewards rather than shop stock.
| Accessory | Effect | Source (original release) |
|---|---|---|
| Force Ring | Halves physical damage | Defeat Shadow, Shadow Cave |
| Reflect Ring | Elemental damage -20% | Defeat Rem, Regulus Knoll |
| Persha Boots | All damage -30% | Source unknown |
| Faerie Ring | Halves TP costs | Defeat Spiral or Maxwell |
| Derri Emblem | Accuracy +100 | Defeat Sekundes, Shizel's Castle |
| Black Onyx | Max HP +30% | Defeat Efreet; Balir Castle chest |
| Moon Crystal | Max TP +30% | Defeat Gnome, Mine of Gnome |
| Krona Symbol | Immunity to all status ailments | Trade 50 Lens to the woman in Chambard |
| Combo Command | Lets Reid and Farah use all their artes | Trade 10 Lens to the woman in Chambard |
| Sephira | Doubles Gald from battle | Defeat Siren, Sunken Ship |
The Lens desk in Chambard is the best accessory shop in the game and it does not take money. Combo Command for 10 Lens is the one that changes how Reid and Farah's arte lists function, and Force Ring plus Reflect Ring stack into a genuinely different defensive profile for whoever holds the front line.
Item Priorities
Shop consumables are simple: Apple Gel restores a third of HP, Lemon Gel two thirds, Melange Gel a third of both bars, Miracle Gel two thirds of both, Orange Gel a third of TP, Life Bottle revives, Panacea Bottle clears status, and the Elixir fills both gauges. The interesting items are the ones that permanently change somebody.
| Item | Effect | Where to find it |
|---|---|---|
| Sage | Max HP +5% | Efreet Gorge, Mt. Celsius, Glimmer Spire |
| Red Sage | Max HP +10% | Ruins of Volt, Shizel's Castle |
| Savory | Max TP +5% | Mine of Gnome, Glimmer Spire |
| Lavender | Strength +1 | Efreet Gorge, Mt. Celsius, Glimmer Spire |
| Charm Bottle | 30% discount at every shop | Forest of Temptation |
| Miracle Charm | 50% discount at every shop | Celestia |
| Spectacles | Reveals enemy HP, strengths and weaknesses | All item shops |
| Rune Bottle | Converts one item into another | Van Eltia shop |
| Element Shards and Crystals | Add Vitality to a Greater Craymel | Chests, Celestia underwater, Jini auctions |
Official source: Tales of Eternia Remastered item list (RPGClassics shrine, original release)
Two of these deserve a permanent slot. A Charm Bottle turns every future purchase into a 30% discount and the Miracle Charm doubles that to 50%, so on Max's 320,000 Gald gun the charm saves more than most sidequests pay. Spectacles cost almost nothing and answer the elemental question that decides whether your 890 sword or a 610 Flame Sword is the better swing. Shards and Crystals instead feed the Craymel Cage: each Shard adds 1 Vitality to a named Craymel and each Crystal adds 2, so one Crystal in the right cage beats three Shards in the wrong one.
How to Spend Gald Early
- Buy Life Bottles and standard gels before any weapon upgrade.
- Buy a Charm Bottle as soon as Forest of Temptation opens, then the Miracle Charm once Celestia does.
- Buy armour for whoever is being hit, which in practice means Reid, the only one who can wear plate at all.
- Treat Max as a separate budget: his top four guns cost roughly 40,000, 80,000, 160,000 and 320,000 Gald.
The leveling and Gald farming page covers the loops that pay for step four. If you would rather buy levels than weapons, the Deluxe Edition's growth item is officially "a set of various consumable items" and the separate Lv. Up packs are purchasable level grants, both on the Deluxe Edition and DLC page.
Official source: Tales of Eternia Remastered editions and growth items (Bandai Namco official site)
Missable Items and Carryover
Two new map icons matter here. A star icon marks valuable items such as the collector's and monster encyclopedias, and an hourglass icon marks events tied to titles and to items with a limited acquisition window; both toggle from the Destination Icon setting. Items also transfer, and the official second-playthrough list includes items in possession, Lens progress and both encyclopedias as separate switches. The New Game Plus and carryover page walks that list, and the sidequests and missables page catalogues the timed pickups the hourglass warns about.
FAQ
What is the best weapon in Tales of Eternia? Reid's Eternal Sword, at 890 slash and 850 thrust on the original tables, with the Time element. If you want a neutral alternative, the Last Fencer at 765/758 is the strongest sword on his list with no element attached.
Which six pieces count for Legendary Arsenal? The Druaga set: Excalibur, Blue Shield, Golden Helm, Golden Armor, Hyper Gauntlet and Jet Boots. All six are Reid equipment, and the achievement only fires while he is wearing the full set.
Where do I get the Hyper Gauntlet and the Blue Shield? Neither has a confirmed source in the original tables, which is why older guides disagree. The best-supported lead for the Hyper Gauntlet is Regulus in Nereid's Labyrinth; a 2006 forum thread places the Blue Shield on a bonus-dungeon boss. Both are original-version reports, not Remastered verification.
Do these numbers match the Remastered release? No source has published Remastered weapon or armour values, so every number here is original-release data. Comparisons within one table should still hold, but do not read a rating as a 2026 measurement.
Related Guides
- Tales of Eternia Glimmer Spire and EX Dungeon - the dungeon holding Golden Armor, Jet Boots and the Crystal Rod.
- Tales of Eternia Leveling and Gald Farming Guide - how to pay for Max's 320,000 Gald gun.
- Tales of Eternia Sidequests and Missables - the hourglass events that close item windows permanently.
- Tales of Eternia New Game Plus and Carryover - which equipment and encyclopedias transfer to run two.
- Tales of Eternia Craymel Cage and Greater Craymels - what Shards and Crystals actually do.
- Tales of Eternia Best Party Setup and Team Builds - which characters are worth equipping first.
More Tales of Eternia Remastered Guides
What the Deluxe Edition and all seven Remastered DLC packs contain, what each costs, and the two restrictions Bandai Namco buried in the fine print.
How the combat levels work in Tales of Eternia Remastered: what is selectable from hour one, what unlocks on a second playthrough, and where to change it.
The Glimmer Spire floor by floor, the solo Valkyrie fight on the top level, and how the remaster opens Nereid's Labyrinth on a first playthrough.
Optional and EX bosses in Tales of Eternia explained and separated: Sekundes, Wraith Horus and Valkyrie, where each one lives and what each rewards.
HowLongToBeat has no remaster times yet; the 2000 original averages 33 hours for the story, 42 with sides and 73.5 hours for full completion.
Tales of Eternia Remastered holds a 76 Metascore: what reviewers praise, the 2D combat split, the Switch stick problem, and who should buy at $29.99.
Tales of Eternia leveling and Gald farming: Boost's experience and encounter dials, when grinding pays, and the mid-game buys worth saving for.
Every Tales of Eternia minigame and where to find it: the Rasheans river race, Craymel Ball, Chamballoon, the stone game and the cooking contest.
