Tales of Eternia Remastered holds a 76 Metascore: what reviewers praise, the 2D combat split, the Switch stick problem, and who should buy at $29.99.
Tales of Eternia Remastered Review Roundup: Is It Worth It?
Yes at full price for most people, with one hard exception: if what you came for is the PlayStation original's four-player couch co-op or a 4:3 picture, this is not that game. Everyone else is being offered a $29.99 remaster whose Metascore sat at 76 from 13 critic reviews when this page was read on October 17, 2026 - 69% positive, 31% mixed, 0% negative, on a sample small enough that one new review moves it.
- Buy at $29.99 for a 2000-era 2D Tales with a rewritten English script, a new dub and the skits earlier English releases never had.
- Buy, but use Original graphics mode if upscaled artwork bothers you. The toggle takes seconds.
- Wait, or buy somewhere other than Switch. Analog stick movement snaps to straight lines on both Switch consoles, and the Switch 1 build loads slowly.
- Skip if you came back for multiplayer. The remaster is single-player only; the Steam feature list has no co-op category.
The Numbers, and the Date They Were Read
Every figure moves daily, so the date is part of the number. This is not a finished consensus: consoles got the game on October 15, 2026 and Steam on October 16, 2026.
| Source | Reading | Date read | Notes |
|---|---|---|---|
| Metacritic, PS5 | Metascore 76, "Generally Favorable" | 2026-10-17 | 13 critic reviews: 9 positive, 4 mixed, 0 negative |
| Metacritic, Switch 2 | No score yet | 2026-10-17 | 2 critic reviews at the time of reading |
| Metacritic, user score | Not open yet | 2026-10-17 | User reviews begin 12:00pm PST on Oct 17, 2026 |
| Steam, English reviews | 38 reviews, band "Positive" | 2026-10-17 | 31 positive, 7 negative; the count changes within hours |
The spread is what a roundup is for. Same game, same week, seven points of range between the outlets:
| Outlet | Score | The line behind the score |
|---|---|---|
| Noisy Pixel | 85 | Real-time combat is "sublime"; the Craymel Cage is deeper than expected |
| Console Creatures | 80 | Story and cast carry it; the simplified battle system is the cost of a PS1-era game |
| DualShockers | 80 | Loves the trip, warns it is a tough sell without nostalgia |
| Uagna.it | 80 | An ideal entry point for newcomers to a 2000s gem |
| Video Chums | 75 | Enjoys the battle system; worth picking up for series fans |
| Push Square | 70 | Story and localisation hold up; the combat does not |
| Multiplayer.it | 65 | A hard sell beside current JRPGs, rescued mainly by the budget price |
| CGMagazine | 7.5 | Own scale; its text lands in the 75-80 band: dated facade, solid game |
Official source: Everything New in Tales of Eternia Remastered (Bandai Namco)
Bandai Namco's own feature list explains several of those scores landing where they do: it confirms the high-speed mode during auto-battles, the Boost, Battle Retry and Quick Recovery options, and the encounter toggle reviewers kept naming as the best part of the package.
Official source: Tales of Eternia Remastered on Steam
The standard edition is $29.99 in the US, €29.99 in Europe and ¥138.00 on the Chinese Steam store, and every one of the additions above is in the base game rather than behind the Deluxe upgrade.
Where Reviewers Actually Agree
The new English script and dub. A rewritten localisation and a fresh English cast covering the main story plus more than 250 skits is the most consistent compliment of launch week. RPG Site called the cast's work "remarkable" and noted the audio studio is credited while the actors are not. Push Square said the new voices sound "lively and expressive" and credits them with elevating the story. CGMagazine treated the restored skits, cut from earlier English releases, as a rare treat for a 26-year-old game. Push Square also notes that the Japanese voice track is included this time, which the PlayStation and PSP English releases did not offer.
The assist and quality-of-life suite. Reviewers who mention accessibility name the same list: destination icons for the main objective, side events and time-sensitive events; an encounter setting that goes normal, low or off rather than a blunt switch; a high-speed mode during auto-battles; and Quick Recovery from the menu. Push Square singled out the Low encounter setting as the fix for its pacing complaints, and RPG Site called the Original-versus-Remastered graphics toggle "the most welcome" of the options.
That is a real change from the original release's reputation, and it holds regardless of which score you trust.
The Real Split: Nobody Agrees on the 2D Combat
The headline you will read elsewhere - that reviewers love the 2D combat - does not survive contact with the actual reviews. Combat is the fault line.
| Outlet | Verdict on combat |
|---|---|
| Noisy Pixel | "Sublime" real-time combat; the Craymel Cage holds up remarkably well |
| CGMagazine | Where the series came into its own: manual blocking, combo cancelling, robust magic |
| RPG Site (review) | Fond of an "arcadey-yet-clunky" 2D battle system |
| RPG Site (handheld impressions) | Never played the original; came away very happy the remaster exists |
| Push Square | Movement locked to one 2D plane, sprites bunch into a corner, combat "isn't quite able to keep up" |
| Multiplayer.it | A basic JRPG by modern standards; recommend it for series roots, not for someone shopping for a 2026 RPG |

Read the split by audience and it stops looking contradictory. The reviewers who praise combat describe a fighting-game-adjacent system where the party runs along one line and positioning is about distance, not camera. The reviewers who criticise it describe the same thing from the seat of someone raised on 3D action RPGs who loses the party in a corner scrum. If you have played a 2D Tales, you know which group you are in; if your reference point is Tales of Arise, trust Push Square and Multiplayer.it over the 85s. The mechanics are broken down in the battle system guide.
The Two Criticisms That Keep Coming Back
Remastered graphics mode is the setting reviewers argue about
RPG Site tested both modes on Switch 2, preferred Original, and called Remastered "a bit too jarring" because of upscaling applied to parts of the image and to some sprites but not others. Its review adds the detail that makes it visible: character sprites are unchanged in both modes, so redrawn treasure chests, item bags and Load Point markers stand out against surroundings the characters still match. CGMagazine disagrees, calling the smoothing filter subtle enough to soften pixel edges without smearing backgrounds. Practical reading: a taste toggle, not a defect, and free to change - at the cost of a scene reload, which on Switch 1 is slowed by long in-game loads.
Switch analog movement snaps to straight lines
The most concrete technical complaint of launch week: on Switch 1 and Switch 2, moving diagonally with the analog stick snaps toward horizontal or vertical. RPG Site reproduced it with an 8BitDo Pro 3, a Switch Pro Controller and Joy-Cons, and confirmed it is absent on PC and in the PSP version. The workaround is the d-pad, which that writer used for a whole playthrough.
Walk a diagonal line in Rasheans before settling in. If your character refuses to hold the diagonal, switch to the d-pad for movement and keep the stick for menus - this is a Switch-only input problem, so treat it as a launch-window issue a patch can plausibly fix.
Two more platform caveats come from the same tested set. Switch 1 dips in performance in some areas and loads slowly - 20 to 22 seconds from dashboard to title screen, against 9 to 10 on native Switch 2 - and the Steam Deck build locks to 720p when docked until you add a launch parameter. All of it, with fixes, is in Switch and PC issues.
Buy, Wait or Skip: A Split Recommendation
| If you are | Verdict | Why |
|---|---|---|
| New to the series, curious about 2D Tales | Buy now | CGMagazine calls it a solid starting point needing no prior series knowledge, and the QoL suite removes the usual retro friction |
| A lapsed veteran of the PS1 or PSP release | Buy now | Restored skits, a new script and Japanese voices are additions, not the same package again |
| Here for four-player local co-op | Skip | It follows the PSP port, already single-player; no co-op entry on the Steam feature list |
| Switch 1 handheld only | Wait for a patch, or buy elsewhere | The stick issue affects both Switch consoles, and Switch 1 has the slowest tested loads |
| A completionist | Buy, with eyes open | 50 achievements with brutal outliers, and the tracking sample is far too small to judge rarity |
| Price-sensitive | Same answer either way | No discount history exists on a two-day-old game, and $29.99 is already budget-tier - the price reviewers cite as rescuing the score |
The completionist case deserves numbers. Steam's global achievement percentages, read on October 17, 2026, put King of Balloons at 2.4% and Master Coxswain at 1.5%, with collection and minigame achievements between 0.7% and 1.1%. PSNProfiles had tracked 68 owners at 5.92% average completion on the same date - a sample too small to mean much beyond the fact that almost nobody has finished the hard parts. The long-run value is still there: per RPG Site the remaster opens Nereid's Labyrinth on a first playthrough and makes at least one Arena match replayable, and the day-one v.2.0.0 patch added Titles to the New Game Plus carryover set. One forum argument worth settling: the original had no Grade Shop and this remaster still does not, per Push Square - it has settings toggles instead, quadruple EXP and Gald among them, and they do not block trophies. Second-run details are in the New Game Plus guide.
Official source: Day-one patch notes for Tales of Eternia Remastered (Bandai Namco)
FAQ
Is Tales of Eternia Remastered worth $29.99? For a newcomer to 2D Tales, yes: localisation, dub, skits and assists are additions rather than a re-release, at a budget price. For a returning player who wants the PlayStation original's multiplayer, no - it does not exist here at any price.
What is the Metascore, and can I trust it yet? 76 on PS5 from 13 critic reviews as of October 17, 2026, with Switch 2 unscored at two reviews and no user score open yet. Treat it as provisional: at this sample size one publication moves the headline, and Steam's 38 English reviews from the same date will not settle it either.
Should I wait for a sale? There is no sale history on a two-day-old game. The launch price is already low for the content, so if you are Switch-only the better reason to wait is the analog stick bug, not the money.
Is it a long game? No verified remaster playtime exists yet, so we will not guess one. Our how long to beat page explains where the only available figures come from and how the new speed tools change the answer.
Which version should I buy? PC, PS5 or Xbox if you want review-window performance without the Switch input problem; Switch 2 if you want it handheld and do not mind the d-pad workaround. The resolution gap between the two Switch builds and the fixes are in the Switch and PC issues page.
Related Guides
- Tales of Eternia Original vs Remastered: What Changed - read this first to know which graphics mode the reviewers are arguing about.
- Switch and PC Issues - the analog stick workaround, Switch 1 load times and the Steam Deck resolution fix.
- Difficulty Modes Explained - Extreme from hour one and Unknown after a clear, which decides how much of the "too easy" criticism applies to you.
- Minigames Guide - the Chamballoon and rafting achievements under 3% completion, where completionist hours go.
- New Game Plus and Carryover - what the day-one patch moved into the second-run carryover set.
More Tales of Eternia Remastered Guides
Tales of Eternia Remastered on PS5, PS4, Xbox, Switch, Switch 2 and Steam: target resolutions, the 60fps cap, day-one update sizes and measured load times.
Tales of Eternia Remastered fixes: the Switch analog movement bug and its d-pad workaround, long Switch 1 loads, and the docked Steam Deck 720p lock.
New to Eternia? How the destination icons work, when to use Boost and Battle Retry, which early purchases are traps, and when cooking starts paying off.
A chapter-by-chapter walkthrough hub covering all three arcs of Remastered, with links to boss strategies, Craymel dungeons and missable events.
HowLongToBeat has no remaster times yet; the 2000 original averages 33 hours for the story, 42 with sides and 73.5 hours for full completion.
Every Tales of Eternia minigame and where to find it: the Rasheans river race, Craymel Ball, Chamballoon, the stone game and the cooking contest.
Every Tales of Eternia artes family by character: Reid, Farah, Keele, Meredy, Chat and Max, with TP costs, unlock conditions, combo routing and Mystic Artes.
The best party in Tales of Eternia Remastered is Reid, Farah, Keele and Meredy, with the Craymel Cage split deciding who heals and who carries the damage.
