Optional and EX bosses in Tales of Eternia explained and separated: Sekundes, Wraith Horus and Valkyrie, where each one lives and what each rewards.
Tales of Eternia Sekundes, Valkyrie and the Wraith Horus Question
Sekundes is the Greater Craymel of Time and an optional boss inside Shizel's Castle. Valkyrie is the fight at the top of Glimmer Spire and Reid takes her on alone. Wraith Horus is not in this game: no entry by that name exists in the original release's enemy documentation for either Inferia or Celestia, and the phrase traces to a walkthrough for a different title. Three names that keep getting filed together belong in three different places, and the stat lines below are PlayStation-era data rather than remaster measurements, because Bandai Namco has published no boss sheet for the October 15, 2026 console launch.
- Sekundes: 200,000 HP, weak to Volt only, no item drops, fought by choice at the bottom of Shizel's Castle.
- Valkyrie: 32,000 HP, resists everything, no weakness, no drops, solo fight on Glimmer Spire's top floor.
- Wraith Horus: not a boss, not an enemy, not in this game. Do not go looking for it.
- The real post-game headline is Nereid's Labyrinth, which the remaster unlocks on a first playthrough.
The Three Names, Sorted
Search traffic treats these as one subject. They are not: one is a Craymel encounter, one is a tower boss, and one is noise from another game's bestiary.
| Name | What it actually is | Where | What you leave with |
|---|---|---|---|
| Sekundes | Greater Craymel of Time, optional fight | Shizel's Castle, bottom of the elevator route | The Time Craymel for your Cage; no item drops |
| Valkyrie | Optional boss, solo fight | Glimmer Spire, top floor | Dungeon items, plus the underwater sword detour below |
| Wraith Horus | Nothing in this game | Nowhere | Nothing |
| Nereid Regulus | The real post-game boss | Nereid's Labyrinth, final floor | 70% Hourglass, 70% Reverse Doll, 20% Rune Bottle |
| Maxwell | Greater Craymel encounter | Shrine below Farlos Sanctuary | Faerie Ring, Omni Weapon, Elixir |
Bandai Namco publishes no boss statistics for the October 2026 remaster. HP, experience, drops and locations on this page come from PlayStation-era documentation for the 2000 game and its 2005 PSP port, so treat them as old benchmarks that still describe the fights rather than as remaster measurements.
Official source: Boss data for the original release (RPGClassics shrine)
Official source: Namco Official Guide Book: Tales of Eternia (archive.org scan of the 2000 guide book)
Sekundes: the Time Craymel You Can Walk Past
Sekundes is a Greater Craymel first and a boss second. The Craymel arte tables list him under the Time extension element, where the revival spell sits behind Undine at level 25 plus Sekundes at level 1, which is how you know he is a Craymel and not a monster with a name.
The fight lives in Shizel's Castle. The original route is to take the Dark Sphere from its chest, return to the elevator and ride down twice, then keep descending until you meet him. The old walkthrough's own wording is that you go down to meet Sekundes, the Time Craymel, "to complete your collection", and that you can fight him there if you want to as well. Read that twice, because it is the whole reason this page exists: the encounter is optional, and reaching him is what adds him to your roster.
| Sekundes, original-release data | Value |
|---|---|
| HP | 200,000 |
| Experience | 60,000 |
| Gald | 0 |
| Resists | Everything except Volt |
| Weakness | Volt |
| Item drops | None listed |
The tactic that circulates for this fight is unusual. Take him below half health on Normal, a third on Hard, or a quarter on Hardcore, land Indignation, and the battle ends on the spot; miss the cast and he starts chaining Maxwell extensions, which usually ends your run instead. That mechanic comes from PlayStation-era boss documentation, so test it before you bet a save file on it.
One more label to distrust: video guides index this fight as "EX Boss 6: Sekundes". The numbering is not stable across uploaders, so the number is a search artefact rather than an order of play.
Official source: Craymel arte list and Time extension requirements (RPGClassics shrine)
Assigning Sekundes inside a Craymel Cage is its own decision, and it changes what Keele or Meredy can cast: see the Craymel Cage guide.
Valkyrie Is the Glimmer Spire Boss, Not Sekundes
If you came here from a search for a Glimmer Spire boss and expected Sekundes, you want Valkyrie. She sits at the top of the tower, and the fight is scripted for Reid alone.
Access runs in a chain. You need the Aibirds, which need the two Spheres from the Tomb of Aifread and Shizel's Castle, and then you fly north of Farlos and land at the tower. Inside, the ground floor lights its own buttons, floors one and two are the order-and-freeze puzzles, and the top floor wants a set of pads stepped in sequence before you examine the load point. The floor-by-floor solutions live on the Glimmer Spire and EX dungeon page, because getting there is the longer half of the job.
| Valkyrie, original-release data | Value |
|---|---|
| HP | 32,000 |
| Experience | 32,768 |
| Gald | 0 |
| Resists | Everything |
| Weakness | None listed |
| Item drops | None listed |
She has no weakness, which is why the documented tactic is a rhythm rather than an element: hit her with Sonic Chaos from a distance, jump over her when she closes in, and repeat. Manual mode makes the jump reliable, and Tempest Strike is the escape hatch when she pins you against the edge of the arena.
Winning drops you back at the bottom of the tower by teleportation, and the original guide then sends you to coordinates 57, 112 underwater in Celestia to examine a sword, describing the payoff only as a wonderful thing and declining to name it. No remaster source names it either, so this page will not guess.
Official source: Glimmer Spire floor guide and solo boss note (RPGClassics shrine)
The single-character restriction is written into the encounter, not into your party setup. The remaster is single-player only — the 2000 PlayStation game let four players share a party, the PSP port that this release is built on did not — so nothing is lost here that you could have kept.
Wraith Horus Is Not in This Game
Here is the honest answer to the query that brought a lot of readers here: Tales of Eternia has no boss called Wraith Horus, and no enemy called Horus at all. Both halves of the original release's enemy documentation, A to L and M to Z, were checked line by line for this page, and neither contains the name. The game also has no wraith monster class to hang it on.
Where the phrase comes from is traceable, and the answer is another game. A Steam Community walkthrough for an unrelated role-playing game named Even For Eternia uses "wraith" as the prefix for its entire optional boss roster, and one of its lines tells the reader to find the Wraith Horus. Two things then do the rest: the search term "Eternia" sits inside that other title, and the words "Tales of Eternity" are a common misspelling of this game. The name Horus does appear as an enemy in later Tales entries, but not in Eternia.
There is no trigger, no hidden room and no map coordinate for Wraith Horus in this release. If a list puts it next to Sekundes, that list has mixed two games together. The optional fights that exist are the ones in the tables on this page.
Nereid's Labyrinth Holds the Real Post-Game Fights
The bosses worth planning a save file around are at the end of Nereid's Labyrinth, and the remaster changed when you can reach them. In the original, the high-difficulty dungeon was only accessible in subsequent playthroughs started from cleared save data. The official change list states that in this version it is unlocked when you reach the interior of Balir Castle during the first playthrough.
| Labyrinth boss, original-release data | HP | Experience | Drops |
|---|---|---|---|
| Living Armor, fourth floor | 200,000 | 0 | None listed |
| Nereid Regulus, final floor | 160,000 | 63,000 | 70% Hourglass, 70% Reverse Doll, 20% Rune Bottle |
Living Armor pays no experience and drops nothing, so it is a wall rather than a farm. Nereid Regulus is the opposite: a Hyper Gauntlet is documented on the throne after you kill him, on top of the drop table above.
Official source: Remastered change list, Nereid's Labyrinth timing (Bandai Namco official site)
Routing to Balir Castle and what order to clear the endgame in is covered on the endgame walkthrough.
The Rest of the Optional Roster
This is the set of fights that original-release documentation files outside the main story path, with the arena each one is tied to. Locations and drop percentages come from the enemy lists for this game.
| Boss | Where | HP | Experience | Notable drops |
|---|---|---|---|---|
| Maxwell | Shrine below Farlos Sanctuary | 34,000 | 34,002 | Faerie Ring, Omni Weapon, Elixir |
| Rem | Regulus Knoll, underground | 100,000 | 40,960 | Reflect Ring, Rune Bottle |
| Shadow | Shadow Cave | 100,342 | 32,768 | Force Ring, Rune Bottle |
| Siren | Sunken Ship | 52,000 | 8,998 | Trident, Sephira, Watercloud |
| Elementler | Shizel's Castle sub-dungeons | 80,000 | 23,456 | None listed; its elements and weaknesses change with the sub-dungeon |
| Cress and Arche | Inferia Arena | 9,999 and 6,000 | 10,000 each | Cress' Bandana, Arche Ribbon |
The Inferia Arena pair is the one with a prize worth naming: winning the fight is documented as also handing over the Eternal Sword, which the item data calls Reid's best weapon in the game. If you are hunting rare gear, that is the optional boss stop that pays, and general farming routes sit on the leveling and gald page.
Official source: Enemy list with locations, A to L (RPGClassics shrine, original release)
Official source: Enemy list with locations, M to Z (RPGClassics shrine, original release)
What the Remaster Changes About These Fights
Almost nothing about the bosses themselves was rewritten, because the change list for this release is about access and comfort. The one structural difference is the dungeon unlock above; everything else is quality of life that softens the cost of a wipe.
| Remastered feature | Effect on optional boss runs |
|---|---|
| Battle Retry after a defeat | Restarts the fight instead of the approach, which matters most on Valkyrie and Sekundes |
| Nereid's Labyrinth at Balir Castle | Opens the post-game dungeon on a first playthrough |
| Extreme difficulty from the start | Available before you have finished anything |
| Unknown difficulty | Unlocks after completing the game |
| Boost and Quick Recovery | New combat tools, covered on the battle system page |
| Encounters toggle and high-speed auto-battle | Keeps the walk back to a boss quiet and quick |

Achievements are the other thing players check before committing. The release ships 50 achievements, and 27 of them are visible without signing in as of October 17, 2026. Only one of the eleven names published that way points at an optional boss: Certified Protagonist, at 0.7 percent globally, is awarded for defeating an Albane School swordsman, and the achievement text itself sends you to Tales of Phantasia, whose protagonist is the Cress who waits in the Inferia Arena in this game's own boss data. Sekundes and Valkyrie have no visible achievement attached to them, and with the hidden half of the list unpublished, that is as far as the claim can honestly go.
Official source: Everything new in Tales of Eternia Remastered (Bandai Namco Europe)
Official source: Tales of Eternia Remastered achievements (Steam Community)
FAQ
Where do I fight Sekundes in Tales of Eternia Remastered? In Shizel's Castle. The original route takes you down from the elevator level twice and then keeps going down, and the documentation describes meeting him there to complete your Craymel collection, with the fight itself optional.
Is Sekundes the boss at the top of Glimmer Spire? No. Valkyrie holds the top floor and Reid fights her alone. Sekundes is in Shizel's Castle. A list that puts Sekundes at Glimmer Spire has merged two separate fights.
Is Wraith Horus in this game at all? No. Neither enemy list for the original release contains a Horus entry, and no remaster source mentions one. The phrase comes from a walkthrough for a different title whose optional bosses are all named Wraith something.
Do I have to beat Sekundes to get the Time Craymel? The original walkthrough suggests not: you meet him to complete your collection, and the fight is presented as a choice rather than a requirement. Treat that as old-documentation behaviour to verify on your save rather than a promise.
What level should I be for these fights? Nothing sourced gives a level requirement for Sekundes or Valkyrie, so this page will not invent one. The original documentation only attaches level advice to the final story bosses. For Sekundes the practical gate is whether you have Indignation available at all, since that is the documented finisher.
Can I retry a boss fight after losing in the remaster? Yes. Battle Retry is an official feature of this release, described as an option offered after a defeat, and it removes the original penalty of re-walking a dungeon for another attempt.
These fights are from the game called Tales of Destiny II, right? The same fights, yes. Tales of Destiny II was this game's 2001 North American title, and the PS2 game Tales of Destiny 2 is a different title entirely. The name confusion page explains the split.
Related Guides
- Tales of Eternia Glimmer Spire and EX Dungeon - the six floor solutions and the route in, which is the long half of the Valkyrie fight.
- Tales of Eternia Craymel Cage and Greater Craymels - where Sekundes goes once you have him, and why the assignment is not reversible on a whim.
- Tales of Eternia Walkthrough Part 3: Endgame - Balir Castle, the Labyrinth unlock and what to finish before the final fight.
- Tales of Eternia Difficulty Modes Explained - Extreme from the start and Unknown after clearing, which changes what these bosses hit for.
- Tales of Eternia Sidequests and Missable Events - the windows that close, checked against the same original-release sources used here.
More Tales of Eternia Remastered Guides
What the Deluxe Edition and all seven Remastered DLC packs contain, what each costs, and the two restrictions Bandai Namco buried in the fine print.
How the combat levels work in Tales of Eternia Remastered: what is selectable from hour one, what unlocks on a second playthrough, and where to change it.
Reid's Eternal Sword, Farah's Omni Weapon and the six-piece legendary set behind Legendary Arsenal, plus armour, accessories and Gald priorities.
The Glimmer Spire floor by floor, the solo Valkyrie fight on the top level, and how the remaster opens Nereid's Labyrinth on a first playthrough.
HowLongToBeat has no remaster times yet; the 2000 original averages 33 hours for the story, 42 with sides and 73.5 hours for full completion.
Tales of Eternia Remastered holds a 76 Metascore: what reviewers praise, the 2D combat split, the Switch stick problem, and who should buy at $29.99.
Tales of Eternia leveling and Gald farming: Boost's experience and encounter dials, when grinding pays, and the mid-game buys worth saving for.
Every Tales of Eternia minigame and where to find it: the Rasheans river race, Craymel Ball, Chamballoon, the stone game and the cooking contest.
